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Spy Fox Complete Pack is developed by Humongous Entertainment and published by Humongous Entertainment, Nightdive Studios. The Plot: Once again, the world relies on Fox – Spy Fox, the suave secret agent who smoothly finesses his way through Spy Corps’ toughest assignments.
Spy Fox in 'Dry Cereal' is the first of three games in the series of games developed by and marketed. The game is an adventure game centered around the fictional island of in. The villain in this game is William the Kid, the CEO of the Nectar of the Goats (N.O.G.) Corporation tries to eliminate cow's milk from the earth by kidnapping cows and his rival, Mr. Udderly, the president and CEO of Amalgamated Moo Juice Incorporated. Kid plans to eliminate the cows, frame them and eventually take over the dairy world.The Spy Fox series of games are set in a world with characters that parody, while the overall tone is reminiscent of.The Spy Fox adventures retain the easy-to-use format of the other Humongous computer games, but unlike all the others, the Spy Fox series introduces talk balloons.
Talk balloons enable Spy Fox to ask a character a specific question instead of simply having an ordinary conversation. Like other Humongous titles, Spy Fox offers a game within the game.
For a diversion, Spy Fox can play 'Go Fish' with Mr. Bigpig at the Greek cantina, can draw pictures in William the Kid's office, or can play 'Happy Fun Sub,' a game in which Spy Fox tries to collect satellites, buoys, and submersibles while avoiding obstacles. Like other Humongous computer games, the Spy Fox games have more than one gamepath.
This means that the adventure is different every time one plays. One should save one's game by pressing the 'S' key, which stands for 'Save.' One can resume the game later by pressing the 'L' key, which stands for 'Load.'
Also, he can use the 'Save' and 'Load' buttons on his 'Spywatch.' Contents GameplayAll the world's dairy cows are missing; therefore SpyFox is assigned to find them.
The only clues available are Spy Corps photos of Amalgamated Moo Juice Inc. President Howard Hugh Heifer Udderly III and 'low grade' feta cheese.
Arriving at the Greek island Acidophilus, named after the live culture in, SpyFox first must rendezvous with Monkey Penny, an anthropomorphic monkey modeled after, and Professor Quack, an anthropomorphic duck modeled after 'Q', who keep contact with Fox from the Mobile Command Center via his 'Spywatch'. At several points in the game, SpyFox will be contacted by Monkey Penny through this gadget, informing him of new messages and contacts he needs to complete his mission.SpyFox's first priority is to rescue the captured Mr. Udderly, who is being dangled over a pool of piranha in a feta cheese factory owned by Nectar of the Goats (N.O.G). Once freed and brought to the Mobile Command Center, Udderly goes on to explain that he was kidnapped by agents of N.O.G., under the command of William the Kid. His story (which is highly falsified, as only the player sees) includes a reference to when the kidnappers arrive and Mr. Udderly proudly declares, 'My whole body's a weapon'.
Using a slideshow, he then details Kid's plot to eliminate the competition of dairy milk to promote goat's milk.Kid has programmed the Milky Weapon of Destruction, comparable to the satellite weapon, to flood the capitol with 'none-too-fresh' dairy milk so that the dairy cows will be blamed and jailed, while N.O.G's goat milk will replace all dairy. Udderly states that while he was a prisoner, he managed to swipe the activation code for deactivating the diabolical device, but he was forced to swallow it to keep it from being discovered. With the appropriate spy gadget, (an x-ray device that only works on something beefy disguised as a stick of chewing gum), SpyFox is then able to read the code. Depending on the gamepath, he will need to find either a diode, a key pouch, or a punchcard to deactivate the Milky Weapon of Destruction in Kid's fortress.During his mission, SpyFox must search all over the island of Acidophilus for clues to find Kid's 'secret island fortress'.
His most successful investigation centers on Kid's Head of Public Relations, a cat named Russian Blue, and close personal associate of William the Kid and 'one bad kitty.' She is also the owner of the luxury ship the S.S. Deadweight, and can be found on board the ship. To investigate her, SpyFox must trick his way onto the ship's deck party, and there either slip a tracking bug into her purse or fiddle with the navigation system on her ship. The tracking bug path involves distracting Russian Blue with tango music (her greatest passion, which also throws her under a spell) taken from the nearby Cantina. The navigation system path has SpyFox attempting to win a lucky charm from Go Fish champion Mr. Bigpig (a parody of 's Kasper Gutman, in the movie ), so that he can convince Captain Drydock (a parody of William Shatner's Captain James Kirk) to take him out to the marked location on his boat, the U.S.S.
(Captain Drydock will only give a ride if he has his lucky charm, which was lost in fact, playing against Mr. Bigpig.) In the first path, SpyFox will need to follow the path Walter Wireless left to catch up to Russian Blue. This leads to the ruins (really Kid's fortress) and if the code phrase is set correctly, SpyFox may enter. (SpyFox's informant can supply the code) After finally getting in, the area is patrolled by not-so-friendly snapping turtles. SpyFox will need the suction cupplings to pass through.
Afterwards, he can make his way into Kid's secret fortress. The navigation system game path leads to Spyfox having to find the 'white water' (milk) and swim through it. SpyFox will need something to wear in the water, so as not to ruin his swanky suit or his gadgets. When he finds the water, Spyfox can then jump right in, sneak past the guards, meet up with his informant, blow up a door and make his way into the fortress. Again, another code phrase is required for getting in. To find the date and the time, SpyFox may need to backtrack to the island again. When all is finished he can make his way into Kid's fortress.
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In all the paths, however it is required for SpyFox to finda key)a diode)a punchcard)In order to find the key, SpyFox must sneak into Kid's main office with the help of Professor Quack's gadgets. After snooping around a bit, he can then access the key, which is trapped by lasers. SpyFox will need to work to turn these lasers off which can be a trying process.In this path, SpyFox will need to search Kid's fortress to find a diode, which will turn the Milky Weapon Of Destruction off. SpyFox will need to find the room with the long corridor and get the diode (after turning off the electricity) which is located on a wall.For the punchcard, SpyFox must enter Kid's main office (after getting past the guards) to snoop around for the correct picture and color code name for which the punchcard is concealed. Kid's other office (which can be entered using the secret locker in the locker room) is the place where SpyFox will find these punchcards. After cracking the safe, SpyFox can easily insert the punchcard into its proper place to disarm the Milky Weapon of Destruction.Either way, after disarming the milky weapon of destruction, Kid will then flood the world's cows and escape through a secret pathway. A couple clues are left as to where Kid has escaped.
(his ascot poking through the door, and the N.O.G. Label) When SpyFox discovers it he will be left with either a moat of alligators or a giant karate style chicken. Both of these games paths can be solved by getting advice or items from Bea Bear at the Greek Cantina. Not only does she sell something special for those alligators, but she is also an expert in Cock-A-Doodle-Foo.Finally, after freeing the dairy cows, SpyFox's nemesis William The Kid will appear on his blimp telling SpyFox it's not over. He will then try to escape.A bonus ending can be accessed when Kid is attempting to escape on his 'giant metallic getaway blimp'. At the player's direction, SpyFox will jump into a truck waiting nearby and chase Kid.
Clicking on the ramp at the approaching end of the road will catapult SpyFox onto the blimp. The blimp may redirect its course to the Evil Villain Jail that Monkey Penny and Quack have set up below. There (if the player has arranged for it), Kid is thrown into jail by an ejection mechanism activated by SpyFox.In the end, SpyFox is honored by the cow president, Mr. Bull Clinton (based on Bill Clinton), who will present him with the Big Daddy Congressional Cookie of Justice. SpyFox then replies, 'I got my cookie, has anyone got milk?' CharactersThe following are main characters in Spy Fox in 'Dry Cereal'.
For a list of all characters, see the. Spy Fox: Spy Fox is suave, sophisticated, ever-cool and on top of things, even when the going gets a little tough. He relies on his wits and various spy gadgets, supplied to him by Quack, found at the Mobile Command Center. His mission is to save the world's cows and all their milk!. Howard Hugh Heifer Udderly III: The president and CEO of Amalgamated Moo Juice Incorporated has been cownapped!
Udderly is the only one who knows the extent of William the Kid's deranged plan so it's essential that Spy Fox rescue him as soon as possible. He swallows the disarming code to the Milky Weapon of Destruction. Monkey Penny: Spy Fox's partner who is stationed at the Spy Corps Mobile Command Center. She sometimes contacts Spy Fox via his Spy Watch. She can also be called using the Spy Watch.
Professor Quack: is at the Mobile Command Center working on spy gadgets. He'll explain to Spy Fox how each gadget works when the player clicks on them in the Spy Gadget vending machine. He has a habit of eating the gadget's blueprints after explaining the gadget's functions to the player. William the Kid: The villain of the game, he is the CEO of the Nectar of the Goats (N.O.G.) Corporation plans on eliminating the world of cow's milk and replacing it with goat's milk using his Milky Weapon of Destruction. Russian Blue: A very bad kitty. She's William the Kid's right hand gal.
Her life's passion is the tango – she can't resist one. She owns and operates the swank ocean liner, the SS Deadweight, where William the Kid is has been rumored to socialize. In the Car Chase Path, Spy Fox has to place a sheet of tango music within Mr.
Waltz's sheet music to distract Russian Blue with a dance so Spy Fox can slip Walter Wireless into her purse to track her.LocationsThe following are the major locations in the game Spy Fox in 'Dry Cereal'. For a more complete list of locations, see the. The Island of Acidophilus: The island where Spy Fox first arrives at the start of the game. The town square provides access to the other buildings on the island. Spy Corps Mobile Command Center: Spy Corp's base in this game.
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Accessible via the at the town square after entering the correct telephone number received at the start of the game. Cantina: SpyFox can get some information from Bea Bear, the barmaid, or Johnny Gecko, the musician. In the White Water Path, Spy Fox must win a game of Go Fish against a gambler named Mr. Bigpig to obtain Captain Drydock's lucky charm. SpyFox can use his to order food in the Cantina. In the Car Chase Path, Spy Fox exchanges some waltz music for Johnny Gecko's tango music, using it to trick Russian Blue into a dance so that Spy Fox can slip Walter Wireless into her purse.
Bea on the other hand, is quite the expert for Cock-A-Doodle-Foo and that may later be important. N.O.G. Corporate Headquarters: Nectar of the Goats Corporate Headquarters located off the town square. The room is deceptively bare, concealing a secret elevator into Kid's secret fortress. The door to N.O.G.
HQ is locked from the outside, forcing Spy Fox to find an alternate entrance. SS Deadweight Deck Party: A deck party planned by Russian Blue, the ship's owner and operator. Spy Fox meets Russian Blue here. In the Car Chase Path, Spy Fox tricks Russian Blue into dancing with him by stealing a piece of the conductor's waltz music in exchange for some of Johnny Gecko's tango music and tricks the conductor into playing it. When she is distracted, Spy Fox can sneak Walter Wireless into Russian Blue's purse to track her. William the Kid's Secret Fortress: The underground base where William the Kid has built a 'Milky Weapon of Destruction' and trapped the dairy cows.
Infiltration of this base is one of the main goals for Spy Fox to accomplish within the game. Its inner structure varies according to the game path.GadgetsFor a list of gadgets used in the game, see the.Gadgets dispensed from the in the Spy Corps Mobile Command Center used by Spy Fox to solve problems that arise while playing the game.
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